Fort Postremus
An unfinished 1-map TRPG about fighting an unwinnable battle.
Play using the mouse.
There’s no sound as I cannot figure out why it doesn’t work with HTML5.
I got barely anything done during the first two days, and what little I made I discarded at the start of the third day as I was unhappy with how it turned out. Meaning that everything save for the character sprites was done today. As a result, while I’m positively surprised by the amount of work I managed to get done, I’m also tired of this project. There are two features I didn’t have time to implement but would make the game much better: proper pathfinding for enemies and an ability to switch equipped weapons.
This was supposed to be an entry to the Jam format, but I lost internet connection 1 hour before the deadline and was unable to submit because of that.
Status | Released |
Platforms | HTML5 |
Author | saffrongames |
Genre | Strategy, Role Playing |
Made with | Unity |
Tags | Fantasy, Ludum Dare 50, Pixel Art, Tactical, Tactical RPG |
Links | Ludum Dare |
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